using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ {
	class Boar : Monster{ //Initalizes Boar data
		public Boar(Texture2D[] monsterTextures){
			maxLevel = 8;
			minLevel = 2;
			//width = 1.54241645244216 * height
			renderingRect = new Rectangle(480, 140, 600, 389);
			texture[0] = monsterTextures[17];
			name = "Boar";
		}
	}
}